Flikshop

Bridging the digital divide for social good. An ecosystem that incentivizes people to learn.

FlikshopMe tablet and Flikshop Home phone screens

Client

Flikshop

Industry

Learning management system

Team

5 members

Advisor

Dr. Bill Kules

My roles

Designer · Researcher · Sprint facilitator

Method

GV Design Sprint, stretched to 5 weeks

Tools

Figma · TryMyUI · Unity · Adobe Premiere Pro

At a glance

Two apps, one economy

Flikshop lets families send photo postcards into any jail or facility in the country. My team's brief was to grow that single act of contact into a full ecosystem: FlikshopMe, an Android tablet app used inside the facility, and Flikshop Home, a phone app for life after release. The connective tissue we designed is a reward economy, Flikshop Bucks and badges, that turns coursework into currency and currency back into contact with family.

5

weeks, adapting a 5-day GV sprint to facility clearance timelines

8

interviews: 3 proxy users, 5 domain experts

2

apps unified into one ecosystem and one design language

4

features designed end to end, each with a clickable prototype

22 yrs

longest time offline for a proxy participant we designed with

0

current residents we were permitted to interview directly

3

reentry phases the ecosystem has to cover, not just one

1

component library built to survive per-facility security rules

The Bucks and Badges economy

Everything we designed hangs off this loop. Behaviour and coursework mint currency; currency buys back the thing people actually want, which is contact.

Sashank Mullapudi's Portfolio 01 · LEARN Finish an LMS module or log good behaviour 02 · EARN Flikshop Bucks land in the wallet issued by the facility manager, not by us 03 · MARK A badge is awarded visible on the profile 04 · SPEND Postcards · printed albums the reward is contact, not points 05 · UNLOCK New modules open up and the loop restarts learning pays for connection connection is what makes the next module worth finishing

Where it started

The same loop, on a whiteboard

The first version of the economy, drawn in week one. Bucks and badges sit between the LMS and the messaging system, with a note on each edge recording who controls it: the facility manager issues bucks, the LMS spends them, and both live on the FlikshopMe app. Every constraint in the diagram above was already written on this sketch.

Hand drawn ecosystem sketch linking bucks and badges, the LMS and the messaging system

01 · The problem worth solving

Two levers that actually move

Before a single screen, I wanted to know whether the product hypothesis held up outside the room. Two independent bodies of evidence say it does: people who stay in touch with family reoffend less, and people who study inside reoffend a lot less. Flikshop already owned the first lever. The LMS was the second one, unbuilt.

Evidence 01

Release is not an event

Of roughly 408,300 people released from state facilities in 2012 and tracked for five years, 71% were arrested at least once. Most of that happens in the first two years, the same window the ecosystem has to survive.

Bureau of Justice Statistics, 34 states, 2012 release cohort.

Evidence 02

Education is the strongest lever

People who take part in correctional education have 43% lower odds of returning, and the taxpayer return is roughly $5 saved for every $1 spent. That is the number that justifies gamifying an LMS at all.

RAND, meta-analysis of correctional education programmes.

Evidence 03

Distance quietly severs the family

63% of incarcerated people are held more than 100 miles from their families, and fewer than a third get a visit in a typical month. A $0.99 postcard is often the only channel left.

Prison Policy Initiative, Separation by Bars and Miles.

The window the ecosystem must survive

Cumulative share of released residents arrested at least once, by years since release

Sashank Mullapudi's Portfolio 0%20%40% 60%80% Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio 36.8% 70.8% YR 1YR 2YR 3 YR 4YR 5 over half of it happens in year 1 to 2
Bureau of Justice Statistics, Recidivism of Prisoners Released in 34 States in 2012 (n is about 408,300).

Every hundred miles costs a visit

Share of residents visited in the past month, by distance from their home

Sashank Mullapudi's Portfolio Under 50 mi50 to 100 mi 101 to 500 mi501 to 1,000 mi Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio 49.6%40.0% 25.9%14.5% 0%25%50% 75%100% 63% of residents sit in the bottom three bands
Prison Policy Initiative, Separation by Bars and Miles, from BJS survey data.

What correctional education is worth

RAND's meta-analysis restated three ways: the case for putting the LMS at the centre of the ecosystem

Sashank Mullapudi's Portfolio RECIDIVISM RATE 0%10%20% 30%40% Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio 43% 30% No programme Took a programme A 43% lower chance of returning to a facility ODDS OF POST-RELEASE EMPLOYMENT Any programme Sashank Mullapudi's Portfolio +13% Vocational training Sashank Mullapudi's Portfolio +28% The badge track in the LMS maps to the vocational bar, not the general one. THREE-YEAR RETURN $5 saved for every $1 spent $1,400 to $1,744 cost per participant $8,700 to $9,700 saved per participant over three years, from avoided reincarceration
RAND Corporation, Evaluating the Effectiveness of Correctional Education (RR-266) and the accompanying Serving Time or Wasting Time? infographic.

02 · Research under constraint

We could not talk to a single one of our users

Security clearance made direct contact with current residents impossible inside our timeline. Rather than pretend otherwise, we designed the research around the constraint: proxies who had lived it, experts who study it, and the client's own operational data. Every insight in this case study carries the caveat of how it was obtained.

How eight conversations became four features

Each narrowing step, and what it produced

8

Interviews

Three proxy users who had lived it, five domain experts who study it

1

Competitive scan

The social-care market, read for the gap where Flikshop serves the "Seeker"

3

Phases of reentry mapped

Inside the facility, the handover, and the long tail after release

4

Design insights

The findings that survived all three constraints, listed further down

4

Features designed

Each one taken to a high-fidelity, clickable prototype

Participants and experts are listed in the table opposite, exactly as recorded in the sprint.

Who we actually spoke to

Three proxy users and five domain experts, from the sprint's own research log

Research participants table: three user interviews and five expert interviews

The two ex-residents had served 22 and 8 years. The 22-year participant became our accessibility benchmark for the entire component library.

Mapping the postcard first

A service blueprint of how a Flikshop travels from a family member's phone to a resident's hands, colour-coded by which surface owns each step

This is the artefact that made "regulation-ready" concrete. Every box that touches the facility manager is a box a state can veto, so the design had to degrade gracefully when one is removed.

Constraint 01

Logistical navigation

We researched facility protocols for digital postcards: what may be printed, what may be shown on a screen, what has to pass a human reviewer. Every feature had to be regulation-ready before it was pretty.

Constraint 02

Proxy research

With direct access restricted, we used expert interviews and ex-resident insight to build an authentic narrative. It is a real limitation, and it is why nothing here claims validated behaviour.

Constraint 03

Competitive analysis

We benchmarked the social-care market to find where Flikshop could uniquely serve the "Seeker", the person actively looking for a way back in rather than waiting to be processed.

03 · Synthesis

Three constraints, one design space

The brief was often described as "balance security with connection". That framing is one constraint short. There is a third: the range of digital literacy inside a single facility, from someone released last year to someone who went in before the smartphone existed. Anything that satisfies only two of the three is a feature we cannot ship.

Where a shippable feature has to sit

Satisfy two constraints and you get a prototype. Satisfy three and you get something a facility will actually turn on.

Sashank Mullapudi's Portfolio Facility regulation varies by state andsecurity level Digital literacy range a first phone, or22 years offline The human need for connection the reason anyone opens the app at all No per-facilitycustom code Large targets,plain words Photos, namesand birthdays One layout forevery ruleset Warmth that needsno instructions React, do notcompose SHIPPABLE The ecosystem
The four features in section 06 were each tested against this diagram before they were drawn. Prototype (Postcards) lives in the centre; a free-text reply feature, which we sketched and cut, only ever reached the bottom-right lobe.

The literacy gap is measurable

Share of the U.S. incarcerated sample who could not or chose not to sit the national skills assessment on a computer

Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio 39% of the incarcerated sample Two in five could not be assessed on a computer at all. Any interface that assumes a mental model of "app" is already failing that group before the first tap.
Programme for the International Assessment of Adult Competencies (PIAAC) U.S. Prison Study, 2014, via NCES.

And the environment does not help

Number of U.S. states, out of 50, reporting each condition in correctional education

Sashank Mullapudi's Portfolio Desktops used for instruction Internet for teachers only No internet for students at all MS Office certification offered Laptops used for instruction Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio Sashank Mullapudi's Portfolio 393026 2417 012.52537.5 an offline-first LMS is not a preference, it is the only option
RAND, Correctional Education in the United States (RB-9763), survey of state correctional education directors.

Reentry is three problems, not one

Our own phase framework from the sprint: goals, challenges and existing resources across the arc from inside the facility to long after release

Three phase reentry matrix: within facility, upon release, after release
Sashank Mullapudi's Portfolio PHASE 01 · WITHIN FACILITY FlikshopMe Android tablet · LMS, postcards, bucks, badges PHASE 02 · UPON RELEASE The handover ID, insurance, housing: the 72 hours nobody owns PHASE 03 · AFTER RELEASE Flikshop Home Phone · résumé, interviews, housing, career badges, bucks and saved postcards have to survive this crossing the single biggest unsolved handover in the ecosystem, and the reason the two apps had to share one account

Matrix from the sprint deck; the product mapping underneath is the conclusion we drew from it.

Insight 01

The reward has to be contact, not points

Every proxy participant described mail as the thing that structured the week. A currency that buys a printed photo album for a daughter's birthday means something; a leaderboard does not. Bucks are denominated in postcards.

Insight 02

Consistency beats delight

For a user who has been offline twenty years, a novel interaction is a wall. We reused a single card, a single button and a single navigation pattern everywhere, and spent the saved effort on type size and contrast instead.

Insight 03

Anything a facility can veto must be removable

Security levels differ by state, so each feature was built as something that can be switched off without breaking the screen around it. Reactions degrade to a read receipt; the gallery degrades to a flat list.

Insight 04

The second app inherits an identity

Badges earned inside are the only credential many people leave with. Flikshop Home treats them as portfolio items feeding a résumé builder, rather than starting the profile from zero on day one.

Barrier to design response

Each constraint we could not remove, and the specific move we made instead

01

Varying facility security rules

→

One universal component library; nothing needs custom code per location

02

Up to 22 years away from modern UI

→

Strict type hierarchy, simplified iconography, high-contrast "basic" aesthetic

03

No free-form messaging permitted

→

Reactions and saved responses inside regulatory boundaries, not open text

04

No live internet for students in 26 states

→

LMS content and badge state designed to work offline and sync later

05

No access to current residents

→

Ex-resident co-review of every high-fidelity screen before handoff

04 · Process

A five-day sprint, stretched to five weeks

We ran Jake Knapp's Google Ventures sprint, but a five-day cycle assumes you can get an answer from a user on Thursday. Facility protocol does not work that way. As sprint facilitator I re-cut the same five phases across five weeks so that each decision point had room for a clearance round or a client check.

Week 01

Map

Service blueprint of the postcard journey; audit of what FlikshopMe and Flikshop Home each already did.

Week 02

Interview

Three proxy users, five experts, plus the client's anecdotal data. Competitive scan of the social-care market.

Week 03

Sketch

Crazy 8s at speed, then storyboards. Volume first, so that regulation could kill ideas without killing the day.

Week 04

Decide and build

Component library, then high-fidelity screens for the four features that cleared all three constraints.

Week 05

Review and hand off

Ex-resident walkthrough, four clickable prototypes, market study and roadmap delivered to the client.

Sprint wall

Design-thinking board with the review flow and the notes that survived it

Design thinking sprint board with sticky notes and wireframe sketches

Crazy 8s

Eight minutes, eight frames, no discussion until they are on the wall

Crazy 8s sketch sheets

05 · Design system

A deliberately boring component library

To be inclusive and scalable at once, we chose a "basic" aesthetic on purpose: clean, high-contrast layouts that stay performant on an ageing Android tablet and adapt across the whole Flikshop ecosystem, not just the LMS and postcards. Given the range of educational backgrounds and digital literacy, a rigorous type hierarchy and simplified iconography do more for comprehension than any amount of visual personality.

Colour

Accent, state, dark and light ramps

Colour system: primary accent purple and orange, state colours, dark and light ramps

Typography

Display through caption, with fixed line heights

Type hierarchy specimen from display 1 to caption

Components

Buttons, menu, accordion, cards

Component library: buttons, menu, accordion and cards

Rule 01

One type ramp, no exceptions

Display through caption is a closed set. A screen that needs a size we do not have is a screen with too much on it.

Rule 02

Icons never travel alone

Every icon carries a word. Iconography is a memory aid for people who already know the pattern, not a replacement for language.

Rule 03

Contrast over brand

Where the brand purple failed against a background, the background changed. The tablet is often read in poor light.

06 · What we designed

Four features that cleared all three

Three live on the tablet inside the facility. The fourth is the app waiting on the other side of the gate.

Feature 01 · FlikshopMe

Interactive digital postcards

A "Flikshop" arrives as a photo and a message from home. We turned receiving one from a dead end into an exchange: residents can react to a postcard, save it, request a print, or file it into an album, all inside what the regulations permit, and without a free-text reply channel that no facility would approve.

The constraint that shaped it: open messaging is a non-starter. A fixed emoji set is reviewable, loggable and instantly understandable, which makes it the rare feature that satisfies security and low literacy at the same time.

Open prototype

FlikshopMe messages list on the tablet
A received postcard, Birthday Wishes from Janice, with the reaction bar open
Reading a postcard full screen

Prototype walkthrough

Video slot, waiting on the file

Bucks and badges screens including a course completion state

Prototype walkthrough

Video slot, waiting on the file

Feature 02 · FlikshopMe

"Bucks and Badges" reward system

The piece I owned end to end. Residents earn Flikshop Bucks for positive behaviour, awarded by the facility manager, and badges for educational milestones in the LMS. Bucks buy postcards, prints and new modules; badges are the visible record of what was completed.

The design decision I would defend hardest: the currency is never redeemable for status alone. Every spend path ends in contact with a person outside, which is what the evidence in section 01 says actually reduces return.

Failure state we designed for: a facility that will not let staff issue bucks. In that configuration badges still accrue from coursework alone, and the wallet simply does not appear.

Open prototype

Feature 03 · FlikshopMe

Personalised gallery, real album

Residents save and categorise favourite postcards into folders. The part that makes it more than a gallery: a collection can be converted into a printed physical album, sent as a reward or a birthday gift by the Flikshop team.

Why it earns its place: it is the only feature where something digital leaves the tablet and becomes an object a person can keep after a transfer, a device swap or release.

Open prototype

Gallery editing view with photo folders on the tablet

Prototype walkthrough

Video slot, waiting on the file

Flikshop Home phone screens: FAQs, profile with badges and credits, and resources

Prototype walkthrough

Video slot, waiting on the file

Feature 04 · Flikshop Home

The post-release hub

A phone app aimed squarely at the high-friction first months: finding housing, exploring careers, building a résumé, and getting straight answers to the questions nobody hands you on the way out. The profile carries the badges and credits earned inside, so the account is continuous across the gate.

Grounding: more than 600,000 people leave state or federal facilities every year, and joblessness in the years after release runs near 60%. The résumé builder exists because a badge with no document behind it does not get anybody hired.

Open prototype

07 · Reflection

What held up, and what I would not repeat

Worked

Constraints as component states

Treating "a state may switch this off" as a component state rather than a scoping problem is the decision the whole library rests on. It is also the reason the client could take the postcard work forward without the LMS being finished.

Would change

The sprint format set my research budget

Stretching five days to five weeks bought clearance time, but I still front-loaded interviews into one week. With hindsight I would have run the proxy interviews continuously and treated week 4 as a second listening round rather than a build sprint.

Unresolved

Untested with a current resident

Every screen was reviewed by an ex-resident who served 22 years, which is the strongest proxy available to us, and it is still a proxy. Until the tablet build reaches a facility, the usability claims in this case study are hypotheses.

The thing I got wrong first

My initial reward model let bucks buy cosmetic profile items. An expert interview took it apart in one sentence: status inside a facility is not neutral, and a visible marker of who has more currency creates a problem for the person holding it. Every cosmetic sink came out that week.

What facilitating taught me

Running the sprint meant I stopped being the person with the best idea and became the person keeping five people's ideas comparable. Crazy 8s works because it separates volume from judgement, and my job was to protect that gap, especially when the regulation answer was still unknown.

08 · Impact and next steps

Handover and next steps

Delivered to the client

A market study, research findings on the transition to "returning citizen" status, a unified component library, four high-fidelity prototypes, and a roadmap for the Flikshop Neighborhood app. The client is prioritising the tablet features; our team volunteered to mentor the next cohort of students so that Flikshop Home gets built rather than shelved.

Why the timing matters

Pell Grants were restored to incarcerated students in July 2023 after nearly thirty years, making roughly 760,000 people eligible for federal aid to study inside. The demand for a usable, offline-tolerant LMS on a facility tablet is about to be larger than the supply of good ones.

Vera Institute of Justice; U.S. Department of Education.

As a life-long student of design, I'm continuously improving my work. Please look forward to more updates.

References

Sources

01

Bureau of Justice Statistics. Recidivism of Prisoners Released in 34 States in 2012: A 5-Year Follow-Up Period (2012 to 2017). Cumulative arrest rates of 36.8%, 52.9%, 61.5%, 67.0% and 70.8%.

02

Davis, L. et al., RAND Corporation. Evaluating the Effectiveness of Correctional Education: A Meta-Analysis of Programs That Provide Education to Incarcerated Adults (RR-266). 43% lower odds of recidivating; 13% higher odds of post-release employment.

03

RAND Corporation. Serving Time or Wasting Time? (IG-113). 30% vs 43% recidivism; $1,400 to $1,744 per participant; about $5 saved per $1 spent; $8,700 to $9,700 saved per participant over three years; +28% employment odds for vocational training.

04

RAND Corporation. Correctional Education in the United States: How Effective Is It, and How Can We Move the Field Forward? (RB-9763). State-level technology access figures.

05

Rabuy, B. and Kopf, D., Prison Policy Initiative. Separation by Bars and Miles: Visitation in state prisons. 63% held over 100 miles from family; visit rates of 49.6%, 40.0%, 25.9% and 14.5% by distance band.

06

Prison Policy Initiative. Research roundup: The positive impacts of family contact for incarcerated people and their families. Minnesota, Florida and Iowa visitation findings.

07

National Center for Education Statistics. PIAAC U.S. Prison Study, 2014. Approximately 39% of the incarcerated sample did not or could not take the assessment on a computer.

08

Vera Institute of Justice. After 30 Years, the First Program to Offer Pell Grants to Incarcerated Students Has Launched. About 760,000 people eligible; 600,000+ released annually.

09

Prison Policy Initiative. New data on formerly incarcerated people's employment reveal labor market injustices, 2022. Joblessness near 60% in the four years after federal release.

10

Knapp, J., Zeratsky, J. and Kowitz, B. Sprint. Google Ventures design sprint method, adapted here to a five-week cycle.

Flikshop · Bridging the digital divide for social good

Sashank Mullapudi's Portfolio © 2026-27. Designed by Sashank Mullapudi.